Level artist

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Требуемый опыт работы: 1–3 года

Полная занятость, полный день

Responsibilities:

  • Participates in the search of precise graphic references that are specific to their game level(s)
  • Becomes proficient with tool installation methods and their settings, the project’s file nomenclature system, and the data updating processes in the engine, and follow all of the instructions
  • Builds the rough map of the level with the level designer to show and get approval for the first graphical intentions and gameplays
  • Helps establish the modelling and texture needs, place the order with the map 3d artists, and follow up on the progress and quality of the work with the PM
  • Integrate the produced objects and textures into the level
  • Does art-related work within tight timeframes and with an expected quality
  • Creates the architectural and lighting elements of the level if needed and integrates them
  • Constantly optimizes own map by, for example, adjusting the size of the pieces according to gameplay situations, after assessment with the level designer
  • Participates in setting the properties of each of the objects in his/her map (e.g.: movement, collision, lighting effects, SFX, sound, etc.)
  • Backs up the files at a specific point in Perforce and exports the information to the engine using the same nomenclature
  • Verifies the quality of the maps once they are imported into the game and make any necessary improvements
  • Remedies the bugs entered by the testers to eliminate any anomalies
  • Supports Lead Level Artist with all related tasks

Requirements:

  • Solid knowledge of game design documents, environments, objects, atmospheres, story, and style in order to build the level
  • Solid knowledge of visual references and respect the chosen artistic direction
  • Ability to align own work with project working schedule, high estimation skills
  • 2+ of working experience on AAA/console titles
  • Good communication skills
  • Ability to work well with strict deadlines
  • Proficient with different pipelines for level production
  • Deep understanding of shaders, lighting and fx
  • Written and spoken English level is Intermediate or higher

We offer:

  • Working with an international team of world class professionals on exciting and challenging projects
  • Relocation program for new hires
  • Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
  • Medical Insurance package
  • Sensibly flexible working hours
  • Breakfasts, snacks and fruits available during the day, tea and coffee machines
  • Friendly team and a family-like environment
  • Casual workplace environment in downtown St. Petersburg; including bicycle parking, gym, game and chill-out zones
  • Additional benefits – care bonus to cover health, educational and safety needs, four paid days without sick list during a year, paid fitness club membership, corporate parties and team buildings and many more others
  • Potential business trips.

 Доступно соискателям с инвалидностью 

Адрес

Фрунзенская, Санкт-Петербург, Киевская улица, 5ФА

Вакансия опубликована 2 октября 2019 в Санкт-Петербурге

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